A day in a life is a game concept for "Lohame Hagetaot" Museum, the game tells the story of Warsaw before WW2 through the eyes of different Jewish characters 


Avner is a side scrolling, actio-puzzle game that takes place in a fantasy world. You play as Avner, an overweight and somewhat tragic character.


Avner has started during my time at Shenkar, with Doron Wiess as the developer and me as the 3D and graphic artist. Later in 2012 we decided to create an OUYA version of it and sent it to "Ouya Create" competition, that was held prior to the Ouya launch in June 25, 2013.


The game was well recieved and became a finalist in 2 categories - "Pop your eyes out" award for best design (5 nominees in the category), and "best overall game" award for the best game (10 nominees). The total of all entries for the competition was 185.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

A video showing the gameplay of "Avner", still in beta phase

We faced some challanges transferring a mouse and keyboard movement to a controller

A mini map of every level indicating the kind of challanges you will meet

The official trailer for "Avner - an unexpected hero"


Angry Jew is a running, jumping and punching game, with distinct Jewish motifs. You play as Mendel, an orthodox Jew, armed with a time machine and a mission to restore as many holy books as he can.


The work on "Angry Jew" started in April 2013. Avishai De-vries, a very talanted animator based in New jersey, told me about the concept of making a Jewish game, filled with Jewish humor. It seemed like a fun side-project, altough not a very commercial one. Edo Frenkel, which I also knew from before, had also joined as the developer and it seemed too much fun to pass, even without the commercial potential.

Later on we realized how much buzz the game was creating, when we started getting phone calls from reporters around the world , and had a few media mentions even before alpha stage.

The game will be available for Android and iOS around April 2014.


- Angry Jew won a "Special achivement award" at the GameIS annual competition.

A Gameplay of Angry jew, Alpha stage

My icon design for the game

Special achivement award


Zim is a game prototype developed in 12 hours by Gil Elnekave and Edo Frenkel. 

The game was developed during an Intel RealSense Hackathon, and won first prize.


The museum of music, Jerusalem

2 games I created for the Museum of music, in Jerusalem. The museum is opening somtimes around 2016. The game include the use of Microsoft Kinect technology, alongside with touch screen and wall projection

SuperMe VS.

A game commissioned by the cool guys at "The magic capsule". A game designed to help people who are sick overcome the sickness by calming them. The game uses sensors to detect stress level and the difficulty changes by the amount of stress the player is in.


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